

.. _sphx_glr_tutorial_04_filters_bonus:

Bonus Content
~~~~~~~~~~~~~



.. raw:: html

    <div class="sphx-glr-thumbnails">

.. thumbnail-parent-div-open

.. raw:: html

    <div class="sphx-glr-thumbcontainer" tooltip="Video games like Minecraft use Perlin noise to create terrain.  Here, we create a voxelized mesh similar to a Minecraft &quot;cave&quot;.">

.. only:: html

  .. image:: /tutorial/04_filters/bonus/images/thumb/sphx_glr_f_sampling_functions_3d_thumb.png
    :alt:

  :ref:`sphx_glr_tutorial_04_filters_bonus_f_sampling_functions_3d.py`

.. raw:: html

      <div class="sphx-glr-thumbnail-title">Sample Function: Perlin Noise in 3D</div>
    </div>


.. thumbnail-parent-div-close

.. raw:: html

    </div>


.. toctree::
   :hidden:

   /tutorial/04_filters/bonus/f_sampling_functions_3d

